
Unlike all the other fighting game comics, it actually holds itself down as a fighting game story without losing track of what it’s supposed to be. It’s a good-looking comic that’s refreshing in how straightforward it is. The first issue, released in 1996, has art by Kevin Rasel. The miniseries goes for four issues and is written by Christopher Knowles. They would all battle for supremacy until one was left standing. The God of Good, the God of Evil, the God of Life, the God of Decay, the God of Hunger, the God of Survival and the Goddess of Madness. Each one is considered a god of some sort. The cataclysm also caused dormant beasts to awaken and battle, with humans worshipping them.
Rage comics games series#
The people who survived lived on in caves, allowing civilization to degrade and turn itself into a series of violent tribes. Continents shifted back into one major mass of land. A giant meteor crashed into earth, causing a major cataclysm. The story, I’ve discovered, is incredibly metal. The game only had seven characters (using five character models and changing the palette on two of them) and no end boss. I’ve never been a big fan of the game and despite the excellent animation, you can see why it never truly took off. Giant dinosaurs and gorillas created with stop-motion animation duel over their domains. The basic premise of the game is King Kong vs. Primal Rage is based on the vicious Atari-released fighter from the mid-90’s. Today, I’m going to discuss Sirius Comics’ Primal Rage. I’ve covered the Killer Instinct comic series before and Eternal Champions will be covered in due time. They all had just enough play in the 90’s to receive their own comic books. You don’t see any modern-day incarnations of those three non-Kombat games despite the way someone my age might light up and say, “Fulgore was the shit!” when the game is namedropped. People remember them, but they’re all series that tried to last longer and collapsed before they could for various reasons. Killer Instinct, Primal Rage and Eternal Champions are all interesting in how they almost became big deals. Yet with the blood-based fighters, there were some who didn’t fall into obscurity without a fight. Many are long forgotten, whether they deserve to be or not (you’re still awesome, Kizuna Encounter!). There were a lot of derivatives of the Street Fighter and Mortal Kombat games throughout the 90’s, back when they were cheaper and easier to do than now.

I believe they are an example of elit because they narrate the relatable stories of our lives, and they are read on electronic media.To go with the upcoming Mortal Kombat game, I thought it would be a good idea to take a look at the more popular clones. The purpose of these Rage Comics is to express common occurrences that we individuals notice every day, but rarely address out-loud (sometimes because of the fear of embarrassment)Ī bunch of these Rage Comics can be found here for further referenceīasically, Rage Comics are a big complication of “we’ve all thought/done that” scenarios. In a normal Rage Guy comic, the first three panels describe the occurrence while the fourth panel, shows a drawing of Rage Guy screaming “FFFFUUUUUU-!!”.Īfter the arrival and success of Rage Guy, other versions of these rage faces appeared and relayed a multitude of different emotions and reactions, such as fear, content, sadness, confidence, indifference, and surprise. The first comic ever made, for example, displays the “Toilet Backsplash” experience ( found here). Rage Guy is used to portray different scenarios that can bring rage and fury. The very first character that was introduced in the series was a stick figure named Rage Guy. The Rage Comic series started out around 2008 on the 4chan /b/ (“Random”) imageboard. All of these average occurrences have been piled up into one of the most known memes on the internet: Rage Comics. We’ve all done things like ride shopping carts around Walmart when no one was looking, bought a new video game and completely disregarded the tutorial…and end up later saying “How the hell do I play this?”, or even something as embarrassing as getting our arms stuck in the container as we try to reach for the last Pringle in the tube.
